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Text File  |  1996-10-04  |  2KB  |  97 lines

  1. Threewave Capture Map Mods
  2.  
  3. To add capture support to the map the following entities must be added.
  4. I usually just grab the entity list out of a bsp file (it's in there as
  5. text) and hand edit it.  IMPULSE 99 with my code prints out your coordinates
  6. and I use that for a guide as to where to put the flags and spawn codes.
  7.  
  8. As example, here's the extra section I added to e2m1:
  9.  
  10. ////////////////////////////////////////////////////////////////////////
  11. // Capture the flag map mods
  12. //
  13.  
  14. // team1
  15.  
  16. // This is team1's flag (gold key, usually red team)
  17. {
  18. "origin" "1800 416 244"
  19. "classname" "item_flag_team1"
  20. }
  21.  
  22. // Base spawns.  These are used at start of level and when someone
  23. // joins.  They are not used for respawn, the regular deathmatch
  24. // start spots are used.
  25. {
  26. "angle" "90"
  27. "origin" "1736 410 248"
  28. "classname" "info_player_team1"
  29. }
  30. {
  31. "angle" "90"
  32. "origin" "1836 410 248"
  33. "classname" "info_player_team1"
  34. }
  35. {
  36. "angle" "90"
  37. "origin" "1736 490 248"
  38. "classname" "info_player_team1"
  39. }
  40. {
  41. "angle" "90"
  42. "origin" "1836 490 248"
  43. "classname" "info_player_team1"
  44. }
  45. {
  46. "angle" "90"
  47. "origin" "1736 570 248"
  48. "classname" "info_player_team1"
  49. }
  50. {
  51. "angle" "90"
  52. "origin" "1836 570 248"
  53. "classname" "info_player_team1"
  54. }
  55.  
  56. // team2
  57.  
  58. // Team2 flag, sliver key usually for blue team
  59. {
  60. "origin" "-300 -25 -30"
  61. "classname" "item_flag_team2"
  62. }
  63.  
  64. // Team2 base spawns
  65. {
  66. "angle" "0"
  67. "origin" "-142 82 -40"
  68. "classname" "info_player_team2"
  69. }
  70. {
  71. "angle" "0"
  72. "origin" "-62 82 -40"
  73. "classname" "info_player_team2"
  74. }
  75. {
  76. "angle" "0"
  77. "origin" "42 82 -40"
  78. "classname" "info_player_team2"
  79. }
  80. {
  81. "angle" "0"
  82. "origin" "-142 162 -40"
  83. "classname" "info_player_team2"
  84. }
  85. {
  86. "angle" "0"
  87. "origin" "-62 162 -40"
  88. "classname" "info_player_team2"
  89. }
  90. {
  91. "angle" "0"
  92. "origin" "42 162 -40"
  93. "classname" "info_player_team2"
  94. }
  95.  
  96.  
  97.