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The Arsenal Files 8
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The Arsenal Files Collection #8 (Arsenal Computer) (1996).ISO
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g_quake
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3wave23.zip
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CAPTURE.TXT
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1996-10-04
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2KB
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97 lines
Threewave Capture Map Mods
To add capture support to the map the following entities must be added.
I usually just grab the entity list out of a bsp file (it's in there as
text) and hand edit it. IMPULSE 99 with my code prints out your coordinates
and I use that for a guide as to where to put the flags and spawn codes.
As example, here's the extra section I added to e2m1:
////////////////////////////////////////////////////////////////////////
// Capture the flag map mods
//
// team1
// This is team1's flag (gold key, usually red team)
{
"origin" "1800 416 244"
"classname" "item_flag_team1"
}
// Base spawns. These are used at start of level and when someone
// joins. They are not used for respawn, the regular deathmatch
// start spots are used.
{
"angle" "90"
"origin" "1736 410 248"
"classname" "info_player_team1"
}
{
"angle" "90"
"origin" "1836 410 248"
"classname" "info_player_team1"
}
{
"angle" "90"
"origin" "1736 490 248"
"classname" "info_player_team1"
}
{
"angle" "90"
"origin" "1836 490 248"
"classname" "info_player_team1"
}
{
"angle" "90"
"origin" "1736 570 248"
"classname" "info_player_team1"
}
{
"angle" "90"
"origin" "1836 570 248"
"classname" "info_player_team1"
}
// team2
// Team2 flag, sliver key usually for blue team
{
"origin" "-300 -25 -30"
"classname" "item_flag_team2"
}
// Team2 base spawns
{
"angle" "0"
"origin" "-142 82 -40"
"classname" "info_player_team2"
}
{
"angle" "0"
"origin" "-62 82 -40"
"classname" "info_player_team2"
}
{
"angle" "0"
"origin" "42 82 -40"
"classname" "info_player_team2"
}
{
"angle" "0"
"origin" "-142 162 -40"
"classname" "info_player_team2"
}
{
"angle" "0"
"origin" "-62 162 -40"
"classname" "info_player_team2"
}
{
"angle" "0"
"origin" "42 162 -40"
"classname" "info_player_team2"
}